Lots of question about wh I haven’t already released some class (especially the gesture one). Well, the answer is quiet simple:
I’m waiting for my new Computer, my main one died one week ago, with a lot (almost all) of my lab and classes in it…
It will take some times for me to rewrite them…
I saw this this morning, and thought it was the right time to tell about my last spirographiing experience.
I assume that spirographer is at the roots of my love for geometrical and algorithmic coding…
Japanese graphic designer, sculptor and illusionist.
By request here is a small tutorial about « everything is in the title ».
Imagine, you wan’t to draw something on a mesh, exactly where your mouse is hitting the object, or when using movieMaterial,
you wanna add a movie, sprite or whatever, create a hotspot, etc…
That doesn’t seems so easy, dealing with many projection concept, and well, [...]
By request here is a small tutorial about « everything is in the title ».
Imagine, you wan’t to draw something on a mesh, exactly where your mouse is hitting the object, or when using movieMaterial,
you wanna add a movie, sprite or whatever, create a hotspot, etc…
That doesn’t seems so easy, dealing with many projection concept, and well, [...]
By request here is a small tutorial about « everything is in the title ».
Imagine, you wan’t to draw something on a mesh, exactly where your mouse is hitting the object, or when using movieMaterial,
you wanna add a movie, sprite or whatever, create a hotspot, etc…
That doesn’t seems so easy, dealing with many projection concept, and well, [...]
A small experiment with the UVMapModifier (FP10).
A first step to my new sound experiment : « the clay sound modeler ».
Soon, with sources, you’ll learn how to draw on object with away3D, how to manage perlin deformation without AsMod.
I’ll release the source during the week.
enjoy.
Diving into the last away3D branch aka away3D lite.
I wanted o create a small, lightweight, XML galery of 3D objects, for 3DS files, a simple starter kit for beginners so I made it a simple fla file (I’ll create a more Classy one later).
Here are the sources. Here is the demo.
Simply edit XML and models [...]
By request here is a small tutorial about « everything is in the title ».
Imagine, you wan’t to draw something on a mesh, exactly where your mouse is hitting the object, or when using movieMaterial,
you wanna add a movie, sprite or whatever, create a hotspot, etc…
That doesn’t seems so easy, dealing with many projection concept, and well, [...]
By request here is a small tutorial about « everything is in the title ».
Imagine, you wan’t to draw something on a mesh, exactly where your mouse is hitting the object, or when using movieMaterial,
you wanna add a movie, sprite or whatever, create a hotspot, etc…
That doesn’t seems so easy, dealing with many projection concept, and well, [...]
By request here is a small tutorial about « everything is in the title ».
Imagine, you wan’t to draw something on a mesh, exactly where your mouse is hitting the object, or when using movieMaterial,
you wanna add a movie, sprite or whatever, create a hotspot, etc…
That doesn’t seems so easy, dealing with many projection concept, and well, [...]
By request here is a small tutorial about « everything is in the title ».
Imagine, you wan’t to draw something on a mesh, exactly where your mouse is hitting the object, or when using movieMaterial,
you wanna add a movie, sprite or whatever, create a hotspot, etc…
That doesn’t seems so easy, dealing with many projection concept, and well, [...]
By request here is a small tutorial about « everything is in the title ».
Imagine, you wan’t to draw something on a mesh, exactly where your mouse is hitting the object, or when using movieMaterial,
you wanna add a movie, sprite or whatever, create a hotspot, etc…
That doesn’t seems so easy, dealing with many projection concept, and well, [...]